Boss: Tiger Vanguard
Demonic king boss, powerful.
Located in the Tiger Temple at the Yellow Wind Ridge.
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The boss rushes towards the player at the beginning and jumps up to smash the ground, relatively easy to perfectly dodge.
After perfect dodge, you can do a light stick 4 combo followed by a binding spell and then a light stick 3 combo with two heavy stick hits.
Without perfect dodge, do a light stick 5 combo to build up stick momentum.
After spinning consecutively twice and jumping, the boss will usually use skills like charge, sword slash, and blood whirlwind.
There is a lingering effect after the second jump.
After a side jump, the boss will smash the ground with a lingering effect.
After a roll, the boss will grab twice and then stomp, giving an opportunity to attack after dodging the stomp.
The boss will throw two punches directly with a noticeable wind-up.
If the boss’ arm is petrified, it will throw punches and smash the ground.
If Tiger Vanguard takes a defensive stance, it will perform a whirlwind kick followed by a two-hit charge punch and then a charged ground smash.
The whirlwind kick has considerable distance and speed, pay attention to evasion rhythm and direction.
It’s best to perfectly dodge the two-hit charge punch and then wait for the opportunity to output after the ground smash.
The boss will let out a roar and charge with a hook punch, be aware of the long range of the charge.
He will also perform this action consecutively twice.
This guy also has a thick skin, so run when he retaliates.