Boss: Tiger Vanguard
Demonic king boss, powerful.
Located in the Tiger Temple at the Yellow Wind Ridge.
The boss rushes towards the player at the beginning and jumps up to smash the ground, relatively easy to perfectly dodge.
After perfect dodge, you can do a light stick 4 combo followed by a binding spell and then a light stick 3 combo with two heavy stick hits.
Without perfect dodge, do a light stick 5 combo to build up stick momentum.
After spinning consecutively twice and jumping, the boss will usually use skills like charge, sword slash, and blood whirlwind.
There is a lingering effect after the second jump.
After a side jump, the boss will smash the ground with a lingering effect.
After a roll, the boss will grab twice and then stomp, giving an opportunity to attack after dodging the stomp.
The boss will throw two punches directly with a noticeable wind-up.
If the boss’ arm is petrified, it will throw punches and smash the ground.
If Tiger Vanguard takes a defensive stance, it will perform a whirlwind kick followed by a two-hit charge punch and then a charged ground smash.
The whirlwind kick has considerable distance and speed, pay attention to evasion rhythm and direction.
It’s best to perfectly dodge the two-hit charge punch and then wait for the opportunity to output after the ground smash.
The boss will let out a roar and charge with a hook punch, be aware of the long range of the charge.
He will also perform this action consecutively twice.
This guy also has a thick skin, so run when he retaliates.